![]() ![]() ![]() Objects don't need to be completely painted before moving to the next either - the generous difficulty curve offered through the minimum percentage covered limit allows you to partially paint ornaments and still access later levels. ![]() On the contrary, Zen Bound possesses a meditative quality that pervades both presentation and play. There's no time limit to pressure you to paint each object quickly nor are there any other elements that prompt urgency. By touching the object, you can also rotate it in all directions, helped at times by using two fingers to twist it into whatever position you currently need.Įach level has a limited amount of rope, so it takes a steady hand and a thoughtful disposition to get inside every corner and round every contour before tying the rope off onto a second nail. Tilting the handset changes the direction the rope is pulled, allowing you to navigate it carefully around the often intricate shapes. The rope is attached by a nail, pulled tight by an imaginary source somewhere off screen. Think of it as gamer bondage with a splash of DIY thrown in for good measure. The goal, naturally, is to cover the entire surface area of the ornament with paint by cleverly wrapping it with rope. Winding the rope around the ornament lays down the paint. Zen Bound presents you with a series of carved wooden ornaments which need to be painted using a taut line of rope. Only when it sits in your hands can you understand just how it transcends comparison.īut that’s what you’re here for, so I shall endeavour to put Zen Bound into words. When it comes to Zen Bound however, the issue is more prosaic: there’s absolutely nothing you can compare it to. Zen Bound 2 certainly isn’t for everyone however those who enjoy a slow burning puzzler where you can take your time and plan each move you make, much like a solitaire game of chess, will enjoy painting blocks of wood for hours to come.Comparing one game to another can be illuminating, but it’s not helpful if you've never played the games in question. ~May be too abstract or unsatisfying for some ~Sometimes the manipulation of the rope is awkard if you’re not using a mouse! There’s no leaderboards for time trials, its just you vs the level. ![]() The replay factor is down to wether or not you want to try and 100& all the levels or not. Zen Bound 2 has just over 100 levels which you can access by gaining higher percentage passes on the previous levels. The result is a peaceful notion that doesn’t intrude on the slow gameplay. Much like a medative sanctuary, the music ebbs and flows from composer Ghost Monkey and is barely interrupted by any sound effects. Something of a surprise is the beautiful soundtrack. While the games graphics are functional, nothing exciting is here bar the nice zen tree menus. Add in limited rope and you’ve got yourself a subtle headscratcher! In addition some levels require you to wrap the rope around ink bombs and these cause more of a challenge because you need to preplan your route around the object to reach them all. You’re given marks on how much surface you’ve covered with 70% being the minimum benchmark to aim for. It’s a very strange concept to explain but basically, cover as much surface as possible and you should be ok. Additional nails are used strategically to wrap the rope around too and the more complex the shape, the more difficult it becomes to paint it because doubling back over previous rope means you’re not in contact with the shape and therefore not painting it. You hold the mouse button and drag the rope around which comes from the bottom of the screen. In order to obtain a zen state, you must colour in various shapes by wrapping rope around them that colours as it goes. Time to get wrapped up in a new puzzler with Zen Bound 2 on the PC! Pun me perfect! ![]()
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